Sunday, February 20, 2011

Pathfinder: What Lies In Dust II

Friday night, and Saturday, somehow the gang managed to get together for quite a long Pathfinder session. Or perhaps I should correct myself to saying two Pathfinder sessions - since it was over two days, separated by an amount of sleep which was entirely not enough to GM off after a week of coding.

Nevertheless, we didn't get quite as much done as I had hoped, but fun was still had. Also, my fear that my players would simply stomp everything I was provided with by the Adventure Path was quelled, but more on that in a moment.

The session began with the group attempting to open the Wave Door - where a long-since-dead Pathfinder had stashed some supplies to assist whomever was involved in future attempts to secure Delvehaven. After finding the door (which proved quite simple due to two thirds of the party having insane Survival skills), they dealt with the crappy weakling shadows waiting for them, and got into the door. After being foiled by a locked chest, they decided the best course of action was to break the thing open. This worked perfectly - and they were rewarded with some notes, scrolls and potions. Hooray!

The next day was the prepared match at the Devildrome, where the group decided to send Dorn in to contend with Spammy McSpamalot (not his real name) 's army of summoned lemures. After intimidating the conjurer into losing two of his summon spells (which severely simplified the battle), he utterly stomped the lemures that managed to appear on the scene - enraging the summoner who decided the best course of action was to jump in the ring himself. He didn't last too long, though he did manage to deal a decent amount of damage to Dorn via the use of Acid Arrow spells. After restraining him, the group were awarded with their meeting with Ghaelfin - a passed Pathfinder who they intended to use a Grave Candle on to get some information about Delvehaven from.

Unfortunately, old Ghaelfin wasn't very useful. He was able to confirm the location of Coriana (which was a moot point considering they had already rescued her ashes from the Asmodean nuns), and to tell them that he believed Loremaster Liriam and Donatalus Bisby had left Westcrown, and teleported to the country of Absalom. This information conflicted with other information they had received... so who was to be believed? Was somebody lying, or is someone simply mistaken?

I'm not telling you. Not yet, anyway. I can't have the players read this and be spoilt can I? :P

The next day, they ventured into Delvehaven. This is where things got a little hairy for the players. After the party split (mainly due to Sarah getting bored whilst Mark and Andrew discussed things), a certain rogue (Sian!) appeared, looking for vengeance, appeared, stabbed Dorn, and then disappeared again. After regrouping, and tracking her to the library, she reappered and stabbed Azelia this time. After a few more rounds of combat, Sian fell - though she did manage to deal a decent amount of damage in the time.

The party then decided it was time to read - and they each had some memories of past Pathfinders imparted to them magically via books. This had the side effect of traumatising them slightly, however, the benefits were completely worth it. Permanent bonuses to certain skills, depending upon the book read! Azelia was unlucky in this regard - she learnt Draconic from her book. Being a Draconic bloodline sorceress, she already knew the language!

They opened the door to the next room, and were confronted by a large Triceratops skeleton. Wisely closing the door, the group decided to look upstairs.

Upstairs, they found the vanity room, where a water elemental had been bound to act as a mirror. Of course, over time, it became corrupted, and when Azelia looked into the water, the elemental attacked! After trying to escape over a rope bridge in the next area (which broke - dumping Azelia into a courtyard), the group managed to destroy the elemental - again which dealt some decent damage to the party via the use of power attacks and a high AC - although its inability to leave the pool it was bound to ultimately became its undoing. However, they had successfully avoided the triceratops room - since that was the room directly below them at this point.

Down in the courtyard, the group found some tiny toys which had malevolent spirits imbued in them - a tribal fetish; a teddy bear; a girls doll; a straw man and a dragon. After some fairly interesting (but ultimately simple) combat (mainly due to my forgetting that the long grass gave the tiny toys total concealment), the group annihilated all but the teddy bear.

They then entered the bottom area of the building they were heading for - and found a simple council chamber. There was nowhere else for them to go - without searching the triceratops room. Unfortunately, things weren't so simple in the council chamber. While Azelia and Dorn looked around, Kynan found himself being repeatedly electrocuted by an invisible force. When Dorn cast a field of protection against electrical energy on Kynan, the invisible force revealed itself by moving to attack Azelia. It was a Will-O-Wisp!
On the next round of combat, it was immediately surround by the party and pets, and annihilated before it could escape. However, it had definitely left its mark on the party - Kynan was left with a measly 8 HP, and Azelia wasn't in much better shape. The party resolved to return to the Shrine of Aroden, and rest up before returning.

And this is where the session ended.

Looks like I may be able to kill off a character! :P

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