Showing posts with label fail. Show all posts
Showing posts with label fail. Show all posts

Tuesday, March 22, 2011

Ubisoft Failwin

Some of you may know, last Friday, Ubisoft had a bunch of games on their Australian online store marked with a 100% discount. If you did not know, don't waste your time looking now - you won't find any free games. It ended a few hours after I saw it. These games were marked as a "promo" on the site itself.

I nabbed 22 games from this.

Yesterday, I received an email from the Ubisoft shop. The text follows, unedited.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TO OUR UBISHOP CUSTOMERS
Last week, the Australian Ubishop site was showing that nearly all of its games were available for a 100% discount. This was obviously a systems error that has now been fixed.
As you were quick enough to act on this error, we would like to advise that Ubisoft will honour this sale at the full discount. We hope that you enjoy the games, and invite you to visit our website again to view our upcoming PC lineup, and our regular promotions. Admittedly, they probably won’t be quite as generous as the one you have just taken advantage of...
Best regards,
The Ubishop team
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I find this:
a) Hilarious
b) Awesome

Ubisoft is far from being one of my favourite game publishers. They began their downhill slide (in my mind) by over-hyping a game to the point where I was legitimately excited and really wanted it. I then convinced my parents to get me it for present, in lieu of anything else. (At the time, I was a Maccas worker, and not exactly able to afford every awesome game that came out)
I then played this abomination - finding it to be the biggest steaming pile of repetition I have ever encountered. Everything unique in the game was covered within the first hour of play, and the rest simply repeated it. A lot.
I am, of course, referring to Assassin's Creed.

Aside from that, their reputation lowered even further in my mind when they introduced their utterly draconian DRM system, where PC gamers who legitimately bought the software are required to remain online while playing the game that they paid for. Router dies while playing? Too bad, now you can't play the game at all.
I have just read that this system has been removed, but the fact that they implemented it in the first place (or that this got through into the "let's build it" phase in the first place) is a huge black mark from me.

On the other hand, one would expect such a company - one willing to piss off every legitimately paying gamer in order to attempt to protect their property (and in the process providing the people who pirated their games with superior game experiences due to, well, not being cut off from an offline game when their Internet died) to recall every digital copy. How exactly do you do this? By invalidating the CD keys that were generated during that time period when you do your online authentication (which they still do, its just not every 5 minutes any more).

Bravo Ubisoft, for at least doing something right. Now release some games worth playing and we'll talk :P

Tuesday, December 7, 2010

Game Rant - Darksiders

Today, I moved offices. I would write about that, but I haven't yet had time to collect my thoughts about the new office and such just yet, so I shall save that one for tomorrow.

Instead, I'll be making the first of (probably) many rants about videogames - starting with one I finished about a month or two ago - Darksiders.

I realise it's quite late (after the release of the game anyways), but meh. I bought it when it was around $50, and then played it a few months after due to trying to catch up on my (admittedly ridiculously huge) backlog.

Most people liken it to God of War. Apparently if you like God of War, you'll like Darksiders. I don't mind a bit of God of War. Admittedly it can get a little tiresome (particularly if you make the same mistake I did, and play all 3 games in a row), but its a generally enjoyable series, if you can deal with the fact that no matter how they try to sugar coat, Kratos is an evil, psychotic bastard and you are out to destroy the world under a vague pretext of revenge.

I didn't enjoy Darksiders.

Oh sure, it was fun for the first few minutes. Before I got into my first battle, and learned that the battle system consisted of "Mash square. Mash square some more. Mash square a lot. Eventually, things will die. Don't touch any other button, they won't attack. Quick, mash square!"

After a while, you gain the ability to use secondary weapons. The battle system then becomes "Mash square. Mash triangle a few times to try your new weapon. Oh, your new weapon sucks? Mash square! Mash square a lot! Quick, hold triangle to charge up a useless attack, purely because you can't continue until you use this weapon to destroy the thing that's in your way! Now slam square a few times so you don't die!"

I thought I was being a bit unfair to it. What was I missing? So I continued the game. Besides, I have a backlog to complete, and Darksiders was on it.

So, I was tasked with killing four super powerful demons and bringing their hearts to the demon Samael in return for passage to some huge tower, which I needed to get to in order to gain vengeance against somebody for starting the final war between Heaven and Hell too soon, which got the main dude War (as in, the Horseman of the freakin' Apocalypse War) into trouble from some seemingly all-powerful Council.

Confused yet? I sure as hell was. I also didn't care.

And wasn't Samael the demon responsible for ALL the crazy stuff going on in Silent Hill? Somehow, helping him get more powerful seems like a bad idea...

*WARNING - Spoilers ahead - read the following at your own risk*

So I returned these hearts to him. He then tells me that the tower was never locked, that the four guardians were never actually preventing me from just walking over to the tower and opening the door. 75% of the game is arbitrary, boring questing for no reason other than somebody thought it was a good idea.

This angered me.

Eventually, I finished the game, to an ending which, apart from being ridiculously unsatisfying, reeked of "there's a sequel coming!". A sequel which I hope never poisons any of my consoles.

Also, the God of War comparison is grossly inaccurate. Sure, it has brutality, and square is an attack button, but thats where the similarities end. IMO, the game is closer to a Legend of Zelda game than anything. Though it replaces the typically semi-interesting plot with this Heaven and Hell stuff, and the hero with something overly intricate, and no personality apart from generic rage.

Sure, he's supposed to be War, but surely he can be at least more than a paper cutout personality? No? Okay, fine, be like that.

I rarely trash the story of an action game. They're not the point of an action game. Hell, look at the Devil May Cry series (conveniently ignoring the nonexistent DMC2), Bayonetta, Painkiller, Serious Sam etc. Ridiculous stories, which are utterly disposable, but fun gameplay.

It's a shame that Darksiders couldn't deliver on the "fun" part.

As for my backlog, it keeps increasing quicker than I can decrease it. Resubscribing to WoW for Cataclysm was probably a really, really bad idea.